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Jason Aller Floppy Collection
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IBM PS2 Entertainment Programs
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IBM PS2 Entertainment Programs.img
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PARMS.DAT
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Text File
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1987-08-04
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4KB
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55 lines
{-------------------------------------------------------------}
{ Cliff parameters. This file is read at initial }
{ load and sets various game paramaters. }
{-------------------------------------------------------------}
{ 12/18/83 Original /avs }
{ 12/24/83 Faster timers /avs }
{ 5/19/84 Add trace control /avs }
{ 6/16/84 Add common palette for panels }
{-------------------------------------------------------------}
{ Rules: }
{ 1. Organized as fixed-length records. Length = 76. }
{ 2. First 12 bytes of each record interpreted as }
{ 16-bit integers. Basic reads a string, }
{ converts to an integer. }
{ 3. '{' in column 14 indicates start of comment. }
{ Basic actually ignores it and blindly discards }
{ columns 13 through 76. }
{ 4. Order of records is predefined: file and }
{ basic code must assume an identical sequence. }
{ 5. The first n records are discarded entirely: they }
{ are this prolog. The last record to be discarded }
{ is identified with the upper case string 'LAST' }
{ starting in column 15. }
{LAST ========================================================}
25 { Screen timer delay per step, clock ticks }
30 { Supply timer delay per step, clock ticks }
4 { Robot 0 delay. Delay per step, where one step is }
3 { Robot 1 delay 1/3 of a screen cell, i.e., 4 pels. }
2 { Robot 2 delay }
1 { Prize 6 bird <--Score awarded each time prize is }
2 { Prize 7 bird <- obtained. }
0 { Prize 8 suppl <- }
3 { Prize flash <- }
5 { Score for getting all prizes on a screen }
100 { Hi screen number }
3 { Max holes per screen }
150 { Clk ticks, delay until hole filled (182 = 10 sec) }
6 { Clk ticks, delay for each score update step }
25 { Clk ticks, time score remains unchanged }
-1 { Group lock...0: access to all lvls. -1: 4 levels only }
0 { Sked trace...-1: on. 0: disabled. }
2 { palette 0 -- color 1 PCjr }
4 { palette 0 -- color 2 PCjr }
6 { palette 0 -- color 3 PCjr }
10 { palette 1 -- color 1 PCjr }
12 { palette 1 -- color 2 PCjr }
14 { palette 1 -- color 3 PCjr }
3 { palette 2 -- color 1 PCjr }
5 { palette 2 -- color 2 PCjr }
7 { palette 2 -- color 3 PCjr }
11 { palette 3 -- color 1 PCjr }
13 { palette 3 -- color 2 PCjr }
15 { palette 3 -- color 3 PCjr }
3 { pallete for all the selection panels }